They can be small or large, and precisely what the name says it's supposed to do. So, instead of just lumping it in with the Transports or something lame, I'm making new classifications for utility ships. As well as grinding them down if something goes bad. Utilities Unique to Space EngineersUnlike the X games, a major part of Space Engineers is the process of mining and building your ships. 0+ Any Weapon (The M5isn't meant to be used in any sort of combat).They're carried by either M1 or M7C class ships and deploy in pairs or alone. They are the fastest of the fast, able to get out of a sticky situation in a flash and report back to the fleet. They stay out of direct combat, and are only used for recon or cannon-fodder. They're carried by either M1 or M7C class ships and deploy in squadrons. Faster than the M3, and more well equiped for dogfighting than the M4, these ships use speed to their advantage, drawing fire or flanking enemy fighters during combat. They're carried by either M1 or M7C class ships and deploy in small squadrons. They aren't meant to be used in dogfighting as much as the M3 or the M4+. These are very quick, lightly armed and armored small ships used for fast hit an run attacks. Bulkier and more heavily armed than the M3, heavy fighters are used to destroy other fighters, bombers, or even escort class vessels. A small, manuverable craft generally designed for combating other fighters or attacking escort or capital ships in large numbers. General idea of a space-fighter hasn't changed for a while. Here is where the counter-intuitive nature of the system is a bit more apparent. They aren't meant to get into dogfights with fighters, and primarily want to drop their payload, get out, and rearm. Generally slower than the fighter ships of similar size, bombers carry a huge armament of small ship rocket launchers, or player-made bombs that can be carried in some fassion. These are small but heavily armored ships meant to to some serious damage to the larger capital ships. M6+'s are generally more heavily armed and armored than the M6 counterpart, but since this and all designations are pretty flexible, that's not always the case. They're usually similar in size to the M6, but can even be as big as an M7. From minelayers to large gunships or refuel and resupply ships, M6+'s cover the things that don't seem to fit under an M6 Rating. The reason the M6+ gets it's own section is becuase the M6+ can apply to a lot of ships. Moderately to Lightly Armored Large or Small Ship.6+ Combination of gatling guns and small rocket launchers, or 2+ Turrets or large launchers.These ships are faster rather than heavily armored. Depending on the role of the ship, they have a number of uses from AA, to missile defense or attacking capital ships. They're versatile in design and can be made from large or small blocks. They're usually well prepared to lead a squadron of fighters or escort some of the bigger capital ships. "Escort" is the class given to ships that are bigger than fighters, but not big enough to be frigates. Both of these variants would stay near the edges of a battle and support the primary combat ships. The missile frigate would have a plethora of direct fire missile launchers or even a specialized player-built weapon, while the Light Carrier, as the name suggests, carriers fighter class ships. The two variants of the M7 Class are the M7M Missile Frigate and the M7C Light Carrier. These are larger ships with a few turrets and direct fire missile luanchers. Not quite as armed as destroyers, but a bit tougher than the Escort class. These are the bread and butter of your fleet. The "Atmora" B-101 Battle Cruiser, also made by The Dirty Wizard is a perfect example of an M2 or M2+ Class. VERY Heavily Armored Large Ship(These would be made from Heavy Armor Blocks).As the name implies, these guys are the stronger older brother of the M2 Class. The M2+ is the denotation for a Heavy Destroyer. You wouldn't need many of these babies to do some serious damage. These play a more direct combat role, rolling into a fight armed with plenty of misile turrets, heavy armor, and maybe even a few direct fire missile luanchers. The "Valhalla" C-101 Carrier made by The Dirty Wizard is a perfect example of an M1 Class. 10+ Turrets or Launchers (Usually for AA).Resupplying pther ships or directing the battle. These could also double-act as logistics, or command ships. That's not to say they can't participate in direct combat though. They can most certainly be heavily armored (keeping in mind that does NOT mean they specifically have to have heavy armor blocks) and dangerous, but their primary goal is to deliver and support M3's, M4's and M5's. Down to what in the heck all those numbers and letters mean.Īn M1 Class capital ships are Carriers.
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