![]() While GTFO is a challenging experience, and the game makes it no mystery right from the very first Rundown, it does provide players all the tools they need to make it out of these expeditions in one piece. Getting overwhelmed by the horde in GTFO is so simple that players only have two choices: cooperate and play smart or die horrible deaths. Moreover, shooting comes with the risk of alerting enemies, which are strong, resilient and do not hesitate to gang up on players to take them down. Shooting is the very last thing players should be doing because ammo and resources are extremely limited like in a proper survival-horror game. While it could be labeled as a co-op horror first-person shooter, I feel this definition doesn't really suit the game at all. The additional story and lore details were absent in the Early Access version of the game, and they represent only one of the new features of the 1.0 version.Īs mentioned above, GTFO feels very different from similar first-person co-op games on the market. It's not extremely deep or anything, but it does a decent job of providing context for everything that happens during missions and all the monster-slaying players will be doing during their time in the crater. GTFO feels, on the surface, pretty light in terms of story, but it actually comes with some interesting lore that is developed during missions with optional dialogues. ![]() If they survive an expedition, their reward is living another day to face even more horrors. ![]() Prisoners are not motivated by hope or reward, as there is seemingly no way to escape from this hell. In GTFO, playersare prisoners of the mysterious Warden, who forces them to explore the Chicxulub crater, a real-life crater formed 66 million years ago by the meteorite that supposedly caused the extinction of dinosaurs, which is divided into different areas labeled only with a letter that indicates how deep they are compared to the surface. ![]()
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